
Nier: Automata was announced at E3 2015 it received stage plays and novels expanding its narrative, and both downloadable content (DLC) and crossovers with other games were issued after its release. If we were to define what is more or less recurrent and distinct in the style and/or theme of the works of the main RPG auteurs, what would be the elements to be highlighted? What are the signatures left in the works of the greatest Game Masters of the RPG genre? That is what I will answer in this series, and today, in particular, I will analyze this question in the works of Yoko Taro.Īlthough there is a long discussion on this subject, and there are very particular contemporary works of art, some of which are made by objects without direct manipulation of the human being, in a classical sense ( Hegel’s Aesthetics), art can be understood as an object that has been freely molded by a human being in order to express something to someone. The story, which was written by Yoko, explores themes of finding value in life and the reasons people kill.
Project eve yoko taro free#
It is in this sense that: "Art proper, for Hegel, is the sensuous expression or manifestation of free spirit in a medium (such as metal, stone or color) that has been deliberately shaped or worked by human beings into the expression of freedom." Hegel's Aesthetics.
Project eve yoko taro series#

Voice of Cards: The Forsaken Maiden (2022) - Creative Director.Voice of Cards: The Isle Dragon Roars (2021) - Creative Director.NieR Recarnation (2021) - Creative Director.NieR: Automata (Become as Gods Edition) (2018) - Director. Yoko Taro and protagonists from Drakengard 3 and NieR: Automata. Nicolas Turcev, in his book The Strange Works of Taro Yoko (2018), emphasizes that "The director's great altruistic project is part of the portrayed opposition between games and nihilism. By creating video games, Taro Yoko is not just experimenting. He wants to save the world." With Drakengard (2003), for example, Turcev noted that, in contrast to the Dynasty Warriors series, ".the game theme was based on immorality. The strong presence of hack 'n' slash elements would serve as a foundation for this orientation.
